The Venture Story Workbook
A way to map out all 54 beats of your venture story

When I launched Point C, one of my goals was to build in public and to see what, if anything, would come to of it. Perhaps it would lead me to finally publish that book my clients have been hounding me to write. Well, today I am excited to reveal that the intentional serendipity of this experiment has led me to developing prototype 1.0 of a mini-book.

It's called The Venture Story and it's a practical workbook that helps you turn your strategy into a concrete, comprehensive, and compelling narrative in 3 Acts, 9 Scenes, and 54 beats. If you have been following along in my The Venture Story series, it pulls together all the scenes and Mad Libs that I have been writing about into one place - a workbook that you can use to pencil in, erase, and re-write the various drafts of the story of your venture as you develop it.
Today The Venture Story is available to download as a fillable PDF for all of my clients and paying members to use on their own ventures.
Want The Venture Story Workbook?
I am also exploring producing physical versions of the book. I'll probably start with a small batch run of hardcopies and then explore more on-demand ordering options. You can add yourself to the waitlist to be one of the first to have the opportunity to purchase a copy. I'll share more details once I have them.
For today's The Idea Bucket post, I am going to wrap up The Venture Story series not only by launching this mini-book but also by answering some frequently asked questions on how to use the framework. Next week, I'll shift gears from what has been an intensive focus on strategy and storytelling to a focus on what I am most passionate about: building a subculture of innovation.

The Venture Story Recap
Over the past 10 weeks, I gave you an overview of The Venture Story and then dove into each scene:
Act I: Bottom-Up
A way to ground your pitch in a concrete, comprehensive user narrative.
Scene 1: The Pain Point
Scene 2: The User Journey
Scene 3: Becoming Essential
Act II: Top-Down
A way to tell the big picture story of your venture and the landscape.
Scene 4: The Opportunity
Scene 5: The Venture
Scene 6: The Competitive Landscape
Act III: The Team
A way to tell the momentum story of your team on a timeline.
Scene 7: Who We Are
Scene 8: Where We’ve Been
Scene 9: Where We’re Going
With the workbook out in the world, I want to tackle some of the most common questions I hear from founders and leaders using this framework.
Frequently Asked Questions
Does this structure only work for start-ups launching new products?
Absolutely not. This structure can work for any project (external or internal), solution (product, experience, or internal process), tax status (for-profit or non-profit), or stage (start-up or institution). Everything you build has a real, human end user. They might be an external customer. They might be an internal colleague. But each one has a pain point, a solution, and a user journey to go on. Tell that user story in Act I. Adjust your emphasis in Act II and Act III depending on your circumstances and goals.
Do I have to follow this exact 54-beat structure rigidly?
Absolutely not. You should think of this framework as a starting point for the development of your story, not the ending point. My goal is to do the heavy lifting for you up front to 1) make sure that all your critical venture design bases are covered and 2) help you see how they can fit together into a story. (It's not easy!) Once you do that, I expect you to iterate on the structure. Your pitch should feel unique and distinctive. Make it your own.
Do I need to include every single one of the 54-beats?
No. I do not expect your final pitch will include every single beat. You should adjust your pitch and the points you emphasize based on what you know about your audience. (The Design Review process is intended to help you do this iteration.) So some of these beats will be cut entirely and some will be expanded. However, I do think you do need to make a 54-beat version of your pitch for one particular audience member - yourself. Whether you include these slides in a pitch to others is up to you. But you need to understand each of these beats for you to truly understand your venture from all angles.
What are the most important elements I need to focus on?
When in doubt, focus on the big picture of the 3-Act Structure. Start with the bottom-up user story, then transition into the top-down venture story, and then end with the story of where your team is going, with a particular emphasis on laying out a concrete vision for your next destination, Point C. Too many pitches focus only on Act II, leaving the audience to fill in too many blanks on who your target audience is and where you are going from here.
Isn't this way too many slides?
No. Not for a presentable deck, which is what I am focusing on. One of the biggest storytelling mistakes is to use one deck to make a story that is both presentable and sendable. These are two different storytelling challenges. I recommend focusing on making a presentable deck first. (If you only want to do the work once, then use a tool like Loom to present your deck as an asynchronous video.) The second biggest storytelling mistake is to forget that slides are for speaker support. Use as little text as possible on your slides. If someone is reading while you are talking, they are not paying attention to you. With these two rules in mind, it doesn't make sense to think about slide numbers. Each slide should support a main point. You can make that point in a beat. And you can click from beat to beat like a metronome. A presentable, beat-driven, visual 54 slide deck often goes by more quickly than a sendable, dense, text-heavy 7-slide deck.
Don't I need to start with the big opportunity in order to get my audience excited early?
Yes and no. For some audiences, they won't pay attention unless you hook them with how big the opportunity is early on. In that case, give them a taste of it up front. Spend no more than 30 seconds framing the size of the opportunity to hook them and then dive into the concrete user journey, returning to the opportunity size in Act II. The problem occurs when you overcorrect for this feedback and you just jump straight into Act II, staying at the big, abstract level and never grounding your venture in your user journey.
Isn't starting with one user too limiting? Don't we want to serve a large market?
Yes, you want to serve a large addressable market. But you don't do that by designing for everybody. If you try to serve everybody, you serve nobody. Instead, you should be able to describe the one target user that you want your team and your audience to be thinking about when you design your business. And you need to show how it would work for them. Once you have established that baseline, you can then prove your case for another audience segment. You can introduce a new character and briefly show how it would work for them as well. By the end of Act I you'll then be able to credibly zoom out to a larger market size or adjacent verticals.
I'm not sure my boss will take me seriously if I start my pitch with "Meet [User Name]".
You have to know what your audience cares about and adjust accordingly. But I don't think that means not talking about your target user. It may mean that you need to do some brief (30-seconds or less) framing up front for the size of the opportunity and/or why you are about to talk about the vision for a specific user journey two years from now. Providing framing is fine. Skipping the user is not. Also, again, I want to emphasize that you should make this pitch your own. Your pitch should probably not start with "Meet [User Name]" by your final iteration. Find your unique language for introducing your user.
I'm not sure I am comfortable with pitching something in Act I that we haven't actually built yet. Isn't that lying?
This is a common hang-up I get early on, especially with my clients that work in journalism who are so used to telling the facts only. Here's how to think of it. Act I is your opportunity to lay out a vision for a future user journey that you have not built yet. It is your job as a leader to lay out that vision. That inherently means telling a story of something that does not currently exist. Act III is your opportunity to clarify what exists today and what you plan to build. Your pitch combines a vision (Act I) with a reality check (Act III). If it helps, you can briefly set context for Act I saying that you want to take your audience to a vision for what you think is possible two years from now and that you will then tell them the plan to get there.
Those are some of the most common questions I set about implanting The Venture Story. Have any other questions you'd like be to address? Shoot me an email at theideabucket@pointc.co.
Your Challenge This Week
1) Download The Venture Story Workbook.
2) Fill in the blanks of each scene as best you can. (You can type directly in the pdf.)
3) Test the story on a colleague for feedback. (Or book a session with me.)
4) Iterate.
Next Week
After 11 weeks of focusing on strategy and storytelling, I am excited to shift gears to start writing about what I am even more passionate about: building a subculture of innovation.
How do you design a subculture where people push for excellence and feel safe enough to take risks? Next week, I’ll introduce you to a framework I use with leaders every day: The Learning Zone Matrix.
About This Newsletter
The Idea Bucket is a weekly newsletter and archive featuring one visual framework, supporting one act of leadership, that brings you one step closer to building a culture of innovation.
It’s written by Corey Ford — executive coach, strategic advisor, and founder of Point C, where he helps founders, CEOs, and executives clarify their visions, lead cultures of innovation, and navigate their next leadership chapters.
Want to give your teams an immersive learning experience on these concepts? Bring me in to run The Point C Training Camp at our company. Want 1:1 executive coaching on this framework or others? Book your first coaching session. It's on me.